How Wars are Waged and Won/How Mercenary Units work
Page 1 of 1
How Wars are Waged and Won/How Mercenary Units work
How Wars are Waged and Won
Wars are central to Warring Fronts. Diplomacy and trade are just as important, but wars require certain finesse and heavy emphasis on player tactics and moderators attention. In the following paragraphs you'll find out what differences will occur when you begin a war and what you can expect from them.
Immediate Effects of Declaring War
Population Growth - Once you declare war, your weekly population growth will not occur. This is to stop the inevitable spamming of units since your military point income is decided from your population growth. If you start a war on Week 1 and have 50,000 people (50 MP), you shouldn't be collecting more Military Points in Week 6 when you have some 55,000 - 60,000 people at your disposal.
Military Point Growth - Once you declare war, your weekly military point income will stop. This is also the central process of spamming units. You and the kingdom you're at war with may have just lost 150 Military Points worth of soldiers in a single battle, and under the old system as soon as the kingdom update occurs you'd have those Military Points back plus more! So no longer! Whatever Military Points you have saved up are at your disposal, but no more until peace has been declared.
Military Maintenance - During war time, military maintenance is waived as it is considered that the kingdom is dedicated to paying the soldiers as they fight. Military Maintenance is used primarily to keep the numbers of soldiers in a kingdom on a realistic level. No problems here.
Happiness - Once you declare war, you will immediately take a -10 Happiness Point deduction. Winning a Major Battle awards +10 Happiness Points, winning a Minor Battle awards +5 Happiness Points. Summarily, losing a Major Battle deducts -10 Happiness Points and losing a Minor Battle awards -5 Happiness Points.
Wars are central to Warring Fronts. Diplomacy and trade are just as important, but wars require certain finesse and heavy emphasis on player tactics and moderators attention. In the following paragraphs you'll find out what differences will occur when you begin a war and what you can expect from them.
Immediate Effects of Declaring War
Population Growth - Once you declare war, your weekly population growth will not occur. This is to stop the inevitable spamming of units since your military point income is decided from your population growth. If you start a war on Week 1 and have 50,000 people (50 MP), you shouldn't be collecting more Military Points in Week 6 when you have some 55,000 - 60,000 people at your disposal.
Military Point Growth - Once you declare war, your weekly military point income will stop. This is also the central process of spamming units. You and the kingdom you're at war with may have just lost 150 Military Points worth of soldiers in a single battle, and under the old system as soon as the kingdom update occurs you'd have those Military Points back plus more! So no longer! Whatever Military Points you have saved up are at your disposal, but no more until peace has been declared.
Military Maintenance - During war time, military maintenance is waived as it is considered that the kingdom is dedicated to paying the soldiers as they fight. Military Maintenance is used primarily to keep the numbers of soldiers in a kingdom on a realistic level. No problems here.
Happiness - Once you declare war, you will immediately take a -10 Happiness Point deduction. Winning a Major Battle awards +10 Happiness Points, winning a Minor Battle awards +5 Happiness Points. Summarily, losing a Major Battle deducts -10 Happiness Points and losing a Minor Battle awards -5 Happiness Points.
Re: How Wars are Waged and Won/How Mercenary Units work
Mercenaries
How Mercenaries Work
Mercenaries are small groups of warriors that can be hired by neighboring kingdoms for use in wars, or whatever purpose they may want. Every kingdom is allowed two different types of mercenaries.
Mercenaries have lower morale than native troops. They are getting paid to fight, they don't care about king and country.
Mercenaries cannot be hired to fight against their native kingdoms. Mercenaries hired from Mille Sessau will not fight against Sessauans.
Mercenaries, once paid are yours until dead, disbanded or routed.
Native kingdoms can hire their own native mercenaries as well as other kingdoms that they are not at war with.
Mercenary Template
The following is the Mercenary Template. Every Kingdom may have TWO types of Mercenary Units. Here is the necessary information.
Name: ( What is the name of the group of mercenaries? )
Faction: ( The name of your kingdom. )
Race: ( Must be one of the races in your kingdom, unless you're race is Orc due to their racial bonus ).
Type: ( Warriors, Spearmen, Swordsmen, Skirmishers, Light Cavalry, Heavy Cavalry; Bireme, Trireme or Galley )
Bonus: ( Only ONE may be selected ; Forced March, Ambush, Foragers, Improved Combat in Forest, Improved Combat in Plains, Improved Combat on the Sea, Improved Combat in Mountains, Improved Combat in Desert or High Morale)
Price: (This is the price for 1 company of 100 of them. How much you charge will determine how well they fight. A Heavy Cavalry unit that costs 1 Economic Point will not fight very well.)
Description: (Describe the unit and a little bit of why they are mercenaries).
The number available in the pool for purchase will be determined by a moderator depending on the rarity and complexity of the unit.
How Mercenaries Work
Mercenaries are small groups of warriors that can be hired by neighboring kingdoms for use in wars, or whatever purpose they may want. Every kingdom is allowed two different types of mercenaries.
Mercenaries have lower morale than native troops. They are getting paid to fight, they don't care about king and country.
Mercenaries cannot be hired to fight against their native kingdoms. Mercenaries hired from Mille Sessau will not fight against Sessauans.
Mercenaries, once paid are yours until dead, disbanded or routed.
Native kingdoms can hire their own native mercenaries as well as other kingdoms that they are not at war with.
Mercenary Template
The following is the Mercenary Template. Every Kingdom may have TWO types of Mercenary Units. Here is the necessary information.
Name: ( What is the name of the group of mercenaries? )
Faction: ( The name of your kingdom. )
Race: ( Must be one of the races in your kingdom, unless you're race is Orc due to their racial bonus ).
Type: ( Warriors, Spearmen, Swordsmen, Skirmishers, Light Cavalry, Heavy Cavalry; Bireme, Trireme or Galley )
Bonus: ( Only ONE may be selected ; Forced March, Ambush, Foragers, Improved Combat in Forest, Improved Combat in Plains, Improved Combat on the Sea, Improved Combat in Mountains, Improved Combat in Desert or High Morale)
Price: (This is the price for 1 company of 100 of them. How much you charge will determine how well they fight. A Heavy Cavalry unit that costs 1 Economic Point will not fight very well.)
Description: (Describe the unit and a little bit of why they are mercenaries).
The number available in the pool for purchase will be determined by a moderator depending on the rarity and complexity of the unit.
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum