Medieval Kingdoms
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Post  Plethora Fri Aug 26, 2011 1:54 am

Kingdom Name:

Kingdom's Culture (ie, French):

Kingdom Size:
Massive - A massive kingdom has large swathes of land and four secondary cities along with the capital. The largest problem with a massive sized kingdom is that it becomes exceedingly difficult to defend its large borders.
* Has four cities and the Capital.

Name of the Capital and surrounding Cities (if any):
-- (Please give a detailed description of the kingdom and it's cities).
--Capital: Zielosc
--Nagia
--Alici
--Polaska
--Zescie

Kingdom Government:
Monarchy - Monarchy is a form of government where power is vested in an individual. Often, but not always, power passes to the monarch's heir upon the current ruler's death. (There are some elected monarchies, but not many.) Monarchy is similar to despotism, but with one important difference: the monarch rules within the state's laws, while a despot is above all law. It is of course quite possible for a monarch to be a despot - but it is also possible for a monarch to be part of a political process which allows the people a good deal of freedom.
-- Theaters built in the capital generate +2 more Cultural Points.
-- Monarchies have a higher chance of being Assassinated.

Name of the Kingdom's Leaders:
Queen Arrice Milosc - She rules the kingdom with her good thinking abilities and a very extensive knowledge of warfare and politics. She wields massive power, but she uses it wisely. Her advisers are trying to coax her to be more aggressive against other nations, but she usually turns them down, favoring a more peaceful approach to the world.

Kingdom's Population Size and Population Growth:
98,000 Zielinians
+700(+800 from Social Freedoms)
Total: +1500 population

Kingdom's Labor Trait:
Free Workers - Workers in the kingdom can work with whom they please. Some wish to be masons, some wish to be scribes and others wish to join the military. There is no hierarchy that dictates who is born into what. Farmers becoming kings is still a near impossibility, but only in a society where workers are free to work where they wish is it possible that innovative new ideas can be added, traded and viewed to become usable, rather than in a heavily protected society where artists trudge stone and masons fight in the king's army.
-- Requires only 30 Economic Points for a Golden Age requirement.
-- Capital starts with a Library Construct and all other Library Constructs cost 6 Economic Points less.

Kingdom's Legal Trait:
Social Freedoms - As a trait, freedom generally means that no class of society is subservient to another, and that all are equally subject to the laws. I can't own you, and you can't take my wife from me simply because you're the king's son-in-law. Free societies are generally more successful than non-free states, as the free people often feel that they have more of a stake in their country's success or failure.
-- +1 Happiness per Luxury Resource in the kingdom or entering the kingdom per week.
-- Increases population growth by 800.

Kingdom's Religion Trait:
Organized Religion - Organized religion is one in which a number of people follow the same religious practices and have the same beliefs. The religion may have priests who intercede with higher powers on behalf of the believers or who set/interpret the religion's rules. There may be a complicated hierarchy of priests and other religious leaders. The religion may have temples or other sanctums in which the people pray and worship. Generally the believers contribute money to support the religion, its priests and buildings. Generally, organized religion is a force of stability within a culture. People who share a religion have something important in common, and although strangers are less likely to murder each other. It can also be quite divisive as well - historically many organized religions have seen other religions as threats or abominations, and more than one war has been fought over whose god is the real God.
-- Kingdom will have a Major Religion that starts at 70% of the kingdoms population. Your kingdom's capital will be that Major Religion's capital.
-- Missionaries cost 50% less.

Kingdom's Military Trait:
Professional Army - A professional army is a full-time military organization that remains in being even when the country is at peace. Its soldiers are paid for their services by the state and spend their time training or performing public works when not at war. The earliest armies were not professional. When war was imminent, the country's leaders would issue a call and all able-bodied men would shoulder their weapons and march off to battle. These amateur soldiers usually didn't have much training and were often expected to supply their own weapons and armor, so their quality was not very high. They tended to desert when they had to tend to their crops, so battles were scheduled for the summer. If victory wasn't achieved by harvest, the war would often be called off for a year. Professional armies form when a society has grown wealthy enough to support a large number of men who do not work the fields or perform other productive work. The soldiers are usually housed in barracks and segregated from the civilian population to minimize friction, and the state provides their food, weapons, armor, and training. They are almost always more effective than the amateurs.
-- All land Military Units cost twice as many Military Points and have double Military Maintenance costs.
-- All land Military Units now fight as "Veteran" types.

Kingdom's Military / Military Spending:
-- 98 MP Total
-- Heavy Cavalry (Horse/Steel) (12 MP Each due to Professional Army)
-- Swordsman Company (Steel) (10 MP Each due to Professional Army)
-- 4 Heavy Cavalry (12 MP Each) (48 MP total)
-- 5 Swordsman Companies (10 MP Each) (50 MP total)
-- 2 MP Left Over


Kingdom's Resource Nodes / Economy:
-- Foodstuffs (+1 EP)
-- Horses (+2 EP)
-- Steel
--Total EP Generation: 3



Kingdom History:

Kingdom's Location:
(In Progress) Midievalkingdomsmap1

Plethora

Posts : 4
Join date : 2011-08-25

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