Medieval Kingdoms
Would you like to react to this message? Create an account in a few clicks or log in to continue.

The Zulfurage Expansion

Go down

The Zulfurage Expansion Empty The Zulfurage Expansion

Post  Ramothka Sat Aug 27, 2011 9:44 pm

((WiP))

Kingdom Name: The Zulfurage Expansion (Aka The Zulfurage Empire)

Kingdom Culture:

Kingdom Size: Moderate - A moderate kingdom possesses a capital and two cities, as well as having adequate land surrounding all three settlements for sufficient growth. A moderate sized kingdom is ripe both for growth as well as conquest.
* Has two cities and the Capital.

Name of the Capital and surrounding Cities (if any):
- Carthion (Capital):
- Mus'taferia:
- Zuzu Mafar (Sacred City):


Kingdom Government: Despotism - A true dictatorship, there is one leader and he or she has taken full power and there is nothing the population can do about it. The people are treated according to their whim, whether good or bad. However, their presence is not preferred by the people and they make it known often.
-- Every 5 Military Units purchased gives 1 new Military Unit for free.

Name of the Kingdom's Leaders:
- Tarahem al'Qahhar

Kingdom's Population Size and Population Growth:
80,000
- Increase of 1,200 a week.

Kingdom's Labor Trait:
Slavery - The kingdom has legally funded the institute of slavery within its borders. Slaves can be of the same race of the kingdom, or another race. Slavery allows for the freemen of the kingdom to work and if they need to, fight. This has allowed for increased economic growth as well as possible military growth during wartime. However, other kingdoms that don't condone slavery look down upon this kingdom for its barbaric institutes.
-- All Constructs have their prices decreased by 30% (rounded up).
-- Decreases Happiness by -2 Points per city per week.

Kingdom's Legal Trait:
Taxation - The kingdom has decided that it can vary the level of taxation upon its citizens. The economy can flux and the taxation rate can be adjusted to ensure the people are kept happy. When the taxation rate increases, the revenue of the kingdom increases but the unrest within the kingdom increases as people make less and less for themselves.
-- Taxation Rate: Anywhere from 0 to 10.
-- For every level of taxation past 7, a decrease of 2 Happiness points a week occurs.
-- For every level of taxation of 6 or below, an increase of 2 Happiness point a week occurs.

Kingdom's Religion Trait:
Local Beliefs - Local Beliefs are ancient and old religions, whether polytheistic or monotheistic that have stood the test of time and been passed down through the ages, most likely through storytelling and in some rare cases with scripture. Minor Religions have the added boost that people can accept a Minor Religion much easier than a Major Religion which might have a huge pantheon of Gods and hundreds of new rituals to learn. People can take on local beliefs without having to change the greater things in life.
-- Kingdom will have a Minor Religion that starts at 35% of the kingdoms population. Your kingdom's capital will be that Minor Religion's capital.
-- +2 Happiness Points for every Natural Resource Node your kingdom possesses.

Kingdom's Military Trait:
Advanced Training - The kingdom has given more time and training to a certain type of soldiery. It may be the Light Cavalry, used for scouting and quick flanking types, or it may be the Light Infantry have had their training and equipment bolstered so that they may go head to head with other kingdoms Heavy Infantry, but all the surrounding kingdoms understand that these well trained units are a symbol of national heritage.
-- One type of Military Unit is always considered Elite in a single category: Morale, Discipline, March.

Kingdom's Military / Military Spending:
80 MP TOTAL

18 MP Spearman Company x 6
15 MP Swordsman Company (Iron) x 5
12 MP Skirmisher Company x 6
15 MP Light Cavalry (Horse) x 5 [Elite]
20 MP Light Cavalry (Horse / Iron) x 5 [Elite]
________________________________
0 MP Remaining


Kingdom's Resource Nodes / Economy:
-Foodstuff + 1 EP
-Horses +2 EP
-Iron +2 EP
- Taxation + 6 EP
____________
11 EP TOTAL

Kingdom's Cultural Points:
-Base +2 CP
__________
2 CP TOTAL

Kingdom History:
-- (You will be rewarded for how descriptive you are here).

Kingdom's Location:
The Zulfurage Expansion Map_210

Ramothka

Posts : 1
Join date : 2011-08-27

Back to top Go down

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum